F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Follow these simple calculations to illustrate the special properties of the number 9. Pick your favourite number between 1 and 9 and multiply that number by 3. Add 3 to your answer. Multiply the result by 3. Treat your two-digit answer as two separate numbers and add them together. No matter what number you pick to start ...
Did you know that the digits on opposite faces of dice will always add up to seven? Use dice as fun tools to reinforce fact families of seven, multiples of seven and subtraction skills.
Watch as Jamie Teherani from MIT, demonstrates how a big, mechanical computer made from wood works. What does it have in common with the high-tech computers of today?
Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...
How many combinations can you get from 6 shirts and 4 pairs of pants? Determine the number of different outfits using the concept of possibilities (possible outcomes) and combinations.
Amaze your friends with your super mind-reading skills. Here’s a brain game you can play by asking a few questions and substituting letters for numbers! Learn to follow a specific sequence of arithmetical steps to always arrive at the same answer.
This is a unit for Year 8 from the Scope and sequence resources from the DT Hub. The topic of data representation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students examine the ways all computer data including text, images and ...
Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...
A page with a focus on binary and hexadecimal numbers and their relationship to colour displays. Contains supporting activities and links to resources.
Find out about the binary number system, a base-2 number system. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This sequence of two lessons explores directed numbers in real world situations and games, abstracting understanding to applications using the number line. In the first lesson, students develop their understanding of directed numbers by engaging in a game involving hotel elevator floors, in the second lesson students represent ...
This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...
This PDF outlines Faith Lutheran College's proposal to participate in the Digital Technologies in Focus project.
In this sequence students learn how the binary number system works, how we can represent text using binary numbers and learn one of the representations of the standard English alphabet used by computers. They look at how the same concepts apply to non-text data and analyse the effectiveness of some binary representation ...
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
Faith Lutheran College is a secondary co-educational independent school in Plainland, Queensland. It has more than 700 students and was established in 1999. Sarah Atkins is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school ...
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This report provides details of Faith Lutheran College's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...